Global Game Jam 2018


Hey guys!

After a long silence we’re coming back with Global Game Jam 2018!

The event starts on January 26 at 17:00 at Humlab-X, just as the previous times. Check out the practical information page or ask us if you have any additional questions!

You can register here.


Registration open!

Hello, after long time of silence and planning behind the “public eye” we want to finally open registrations to Global Game Jam 2016 in Umeå! The registrations are only local right now, the registration at Global Game Jam website will be open during the event.

The registration form is located here. Please fill it out if you plan to come (even if you’re not fully sure).


See you at the jam!


Summer Game Jam!

Time to open the registration for Summer Game Jam, happening next weekend, August 14-16, 2015. If you’re tired of the summer laziness and/or willing to take a break from your everyday life join us at the game jam!

It’s going to be much more relaxed one than the Global Game Jam since it’s summer and there’s no external place to submit to. All games we make are only presented to other participants by the end of the jam, so small projects are definitely encouraged. Remember it’s all just for fun to meet with fellow game enthusiasts and train some skills on the side :)


About the groups

I’m getting a lot of questions about how will we arrange in groups and whether groups will be pre-defined or not. So ‘m going to answer this now for all that are also wondering.

The group formation is going to take place during the event. The plan is following: after the keynotes and opening we will start brainstorming, which will be done in random groups. After that each of the groups will present their ideas, and the other participants will choose which idea they like the most and create a group. We will try to make sure that each group has both programmers and artists. But this way it seems most reasonable since everyone will be able to work on something they feel enthusiastic about, instead of having to possible make compromises within the group.



With the registration rate at quite a high level, we would like to it at that. There’s still approximately 30 spots left, so if you consider coming, please register to be sure there will be a spot for you.

To help with registrations and filling the “skills” field, here’s a list of possible roles in game development:

  • programmer (specifying which programming language is great)
  • 2D artist (job: illustrations, storyboards, character design, concept art, etc.)
  • 3D artist (job: modelling characters, items, elements in the environment, etc.)
  • animator (job: animating characters and objects)
  • interaction designer (job: interfaces, game controls, etc.)
  • sound designer (job: sound effects, music, etc.)
  • storyteller (job: coming up with the narrative)
  • writer (job: writing texts and dialogues)
  • game designer (job: knowing a little bit of everything and being able to connect it together, and understand what would work and what wouldn’t)
  • tester (job: quality assurance, finding broken elements and nagging others to fix them)
  • project manager (job: making the team work efficiently and in nice atmosphere)

in bold: really really wanted
in italics: shouldn’t be the only role

If I forgot something please remind me in the comments.


Additional events

Just as a sneak peak from the organizers, I would like to say that we are working to get some additional pre-GGJ events. The dates are not yet decided, but hopefully they will be revealed soon!

One of the upcoming events is screening of short movies Super Game Jam at HUMlab. The movies present the stories about creating games in 48 hours during game jams. Hopefully, they will help clearing some confusion you might have in understanding what a game jam is and how it works.

Beside that, we are also hoping to provide a short course in Unity, hosted by HUMlab, if the time allows, to get more hands-on knowledge of a video game engine.

Hope to see you there!